Version History
Here you can find the changelog of Fall of Stalingrad since it was posted on our website on 2016-10-10.
The latest version is 4.2.4.0 and it was updated on soft112.com on 22 April, 2024.
See below the changes in each version:
version 4.2.4.0
posted on 2024-04-02
+ War Status: Shows the number of hexagons the player gained/lost in the previous turn
+ Units will automatically dig-in and receive a defense bonus if they have full MPs between turns and are not already adjacent to several AI-controlled hexagons (digging-in does not work in cities)
+ Fix: Most initial hospitals missing on some phones (took me days to locate the source of this issue)
+ HOF refresh (oldest scores hidden)
version 4.2.2.0
posted on 2023-11-26
+ Accuracy: Airforce can use MPs to prepare for the next sortie to make it more efficient
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Rounded Display
+ Setting: Turn making a failsafe copy of the current ongoing game ON/OFF (turn OFF for decade old devices totally out of storage space)
+ Each general alters by turn between offering build airfield and hospital
+ Each general alters by turn between offering call-for-support and sabotage
version 4.2.0.1
posted on 2023-09-06
+ Revamped movement arrows
+ Romanian Cavalry (marked with CA) might get extra MP
+ Improved initial front-line coherence
+ Setting: Scattered Units marked with symbols instead of icons
+ Setting: support units can have higher/lower selection priority
+ Setting: Less initial HP (units were in the middle of the combat)
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple steps after faraway tap)
version 4.0.2.0
posted on 2023-06-25
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it
+ More effective German bombardment
+ Simplified Shield-styled city icons
version 4.0.0.0
posted on 2023-05-15
+ Replaced Antigank Gun resource with Antitank units
+ Added main railway lines. Generals either has Operational Movement or Prioritize Railways action
+ Setting: General switched from ON/OFF to % chance of getting each general
+ General can request sabotage: few nearby enemy hexagons change sides
+ Dugout can be placed on a border hexagon of a province if enemy control at most 5% of it
+ Disband unit by pressing REL-button for 5 seconds
+ 20 UNDOs
+ HOF cleanup
version 3.5.6.1
posted on 2023-01-30
+ Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any)
+ Stats show total travel by ground combat units per turn
+ Trying to increase priority of the initial Soviet encirclement
+ HOF cleared from the oldest of scores
version 3.5.2.0
posted on 2022-03-03
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ AI: Improvements in front line coherence
version 3.5.0.4
posted on 2021-11-26
+ Fix: Province control not working
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon
+ The percent of how much the player controls of the centermost province on the screen is on grey box (ON/OFF)
+ Yellow box: Shows number of VPs player controls & amount of VPs required
+ New province borders. Option: brightness & line-width
+ Brightened the darkest units
+ HOF cleanup
+ More resources for Germans
+ More Tactical Routes
version 3.5.0.1
posted on 2021-07-29
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon
+ The percent of how much the player controls of the centermost province on the screen is on grey box (ON/OFF)
+ The number of VPs player controls & amount of VPs required drawn on yellow box
+ New province borders (option brightness & line-width)
+ Brightened the darkest units
+ HOF cleanup
+ More resources for Germans
+ Brightened the darkest units
+ More Tactical Routes
version 3.4.2.0
posted on 2021-04-11
v3.4.2
+ General: Action: Build Hospital (from now on hospitals via General)
+ Cut off dugouts etc immobile defensive structures might lose HP
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear/cities more
+ HOF: Normal Difficulty Level shows Average TurnCount
v3.4
+ Setting: Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Unit track the number of hexagons they move
+ New Forest icon
+ HOF cleanup
+ More Tactical Routes
version 3.4.0.0
posted on 2021-02-01
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons
+ HOF cleared from the oldest scores
+ More Tactical Routes
version 3.2.9.0
posted on 2020-10-10
v3.2.9
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Minimap: Altering color themes to better separate various targets
+ Documentation: Updates and typo fixes
v3.2.8
+ Settings: Turn German Auxiliary Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
version 3.2.8.0
posted on 2020-06-11
v3.2.8
+ Settings: Turn German Auxiliary Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
v3.2.6
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Bigger flags on units
version 3.2.6.0
posted on 2020-03-07
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Bigger flags on units
version 3.2.4.1
posted on 2019-12-24
v3.2.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Campaign: Refining the names and locations of Italian divisions & opposing Red Army Divisions
+ Setting: Show minimap during AI movement phase ON/OFF
+ Added flags to Romanian, Italian units
+ HOF cleared from the oldest scores
v3.2.2
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
version 3.2.4.0
posted on 2019-11-07
v3.2.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Campaign: Refining the names and locations of Italian divisions and the opposing Red Army Rifle Divisions
+ Added flags to Romanian, Italian units
v3.2.2
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
version 3.2.2.0
posted on 2019-09-14
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
version 500+
posted on 2019-08-22
+ Added enemy Generals (new games only)
+ Unit Tally: list of units with most battles, HP losses for each unit type
+ 10 undo movement actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ General: Action: Strength Map: Show estimate of strength of your forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Graphic optimizations
+ HOF cleanup
version N/A
posted on 2017-12-17
+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply
+ Storms can turn clear terrain into mud (temporary swamp) in their wake during Spring/Autumn months (March, Apr, Sept., Oct.)
+ Mechanized units might lose 1 MP due to extreme cold during winter months (Dec, Jan, Feb)
+ HOF: Encircle-score shown with one less digit (1350 is now 135) to save space
+ Setting: HOF: How many scores to download (keep the number low if device low on storage)
version N/A
posted on 2016-12-20
v2.2,+ Combat draw,+ Setting: Text variation,+ Setting: Animation speed or OFF,+ Disbanding 2HP unit gives 2X +1 HPs etc,+ Assign HP/MP: The less HP the lower the enemy area limit,+ Between turns area control process: HP has bigger role, cities, rivers have minor effect,+ Red EN marker replaced w red border on encircled unit,+ Green RE marker replaced w green border on resting unit,+ Green HO marker on unit over hospital,+ Game screen no longer goes to sleep,+ 3 new bg patterns,+ AI enhancements
version N/A
posted on 2016-08-19
v2.0,+ Added Stats View,+ New bg patterns 7-10,+ New resource: Antitank Guns,+ Setting: AMOLED or LCD display,+ Added Luftwaffe, Airfields, Build Airfield resource,+ General: Actions: Breach, Disband, Exchange 10 TMPs to Op. Movement,+ Setting: vibrate on unit movement,+ End Turn warnings (unmoved units, etc),+ Intelligence Reports: Strongest/Weakest spot,+ Rear area unit can be moved several steps at once,+ Only combat units affect preturn ZOC process,+ Setting: Immersive Mode,+ Added Storms